Works Produced
Vines (Team Lead/Producer/Creative Director/Writer, 2023)
A first-person procedural horror game about being hired to document a dangerous creature that has control over the sentient vines in its ruined containment facility.
Download the demo on Itch.io! (~15 Minutes)
Watch the full gameplay walkthrough (11 Minutes)
My Role: - Lead and expertly communicated with a team of 17 programmers, artists, writers, and sound designers. I held frequent stand-up meetings, kept up team morale, gathered feedback, managed spreadsheets, synthesized documentation, and helped playtest. - This project represents my capstone year at UCSC's Games and Playable Media B.A. It was made throughout 2023 using Unity3D.
Doctor Thresh's Guide to Exceptional Fauna
(Sole Writer/Co-producer, 2022)
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A fill-in-the-blank bestiary designed to mimic the awe-inspiring feeling of holding a weathered, beloved piece of history/fieldwork.
Download the original PDF! (My favorite, aesthetically)
Download the revised version! (More clear instructions, less character)
The Game: - In Doctor Thresh's Guide to Exceptional Fauna, you and up to three friends play characters who have stumbled upon the work of zoologist Vogel Thresh and must recreate his missing drawings based on incomplete descriptions, to hilarious results. - This is a student project. Through playtesting and iteration, we settled on the concept and mechanics as a team. Later, I revised and leatherbound parchment to enhance the effect. It was made during the Winter of 2022. My Role: - Wrote the entirety of the text, including journal entries, original creature bios, and other flavorful details. ​- Used Adobe Illustrator to create the layout. ​- Co-created the game's mechanics. ​- Leatherbound a binder mechanism to create a distressed, expandable version of the final game.
Mirror Knight (Co-Creator/2D Artist, 2024)
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Reflect your way to victory and defeat the dragon!
Play it here! (~15 Minutes)
The Game: - The Tale of Mirror Knight is a challenging, fantasy-themed platformer.​ - Made over 5 days alongside a team of 9 in Unity for Jame Gam #38 (Themes: Mirrors, Smoke). My Role: - Co-created and designed the game. - Made concept art for and sprited the player character.
Useless! (Writer/Producer/Designer/2D Artist, 2023)
In this tiny RTS, spy on the hero for your evil overlord or risk losing it all!
Play it here! (~10 Minutes)
The Game: - In Useless!, you play as the lowly spy of an evil overlord. Your duties are to motivate the villain’s minions to work, spy on the hero of the land, and report your findings to your lord via messenger crow as flawlessly as possible, or risk facing your greatest fear: unemployment! - Made in Unity for GMTK Game Jam 2023 (Theme: Roles Reversed). My Role: - Wrote, produced, designed, and edited the pixel art for the game. ​- Extensively and beneficially paper prototyped the gameplay loop under time constraints. ​- Helped inspire our composer to make some truly bangin' tracks.
Anarchia (Sole Writer/Producer, 2021)
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Witness a pacifist society struggle to prevent the destruction of humanity through the eyes of two protagonists.
Play it here! (~15 Minutes)
The Game: - Anarchia is an interactive narrative about traveling to various eras of the Earth’s past and destroying creatures genetically engineered by future pseudo-pacifist robots to kill humans. The player characters are two paramilitary members enlisted by future humans to fulfill that assignment.​ - This labor of love was a student project from UCSC's narrative design course. Originally completed within a 4,000-word limit, I continued to work on the published version outside of the class in order to provide a more complex story. It was made during the Summer of 2021 using Twine. Notes & Fun Facts: - The HMS Greenwich in Chapter 4 was chosen to be the commandeered ship for its mysterious disappearance. Chapter 5 was planned to take place above the New York stock exchange, which is completely coincidentally located at 123 Greenwich street. ​ Scope Creep: - The game features a futuristic helmet that relays vital information to the protagonists while giving the player a diegetic look into their technology and the society running things in the future. These visor scans were removed in order to fit within the 4,000-word limit, but I restored them for the Itch.io release!
Missing Me (Sole Writer/2D Artist, 2022)
A short narrative RPG about accepting loss.
Play it here! (~10 Minutes)
The Game: - In Missing Me, you play a depressed farmer whose emotional state is tied to the sun’s existence. It is currently absent, and your dying plants speak to you, asking that you go into town and interact with people for the betterment of your mental health. As you do so, the sun returns to the sky and the plants return to their original selves. - This is a student project. Through much playtesting and iteration, we settled on the concept and mechanics as a team. It was made during the Spring of 2022 and utilizes the Phaser 3 library. ​ My Role: - Wrote the entirety of the dialogue and quest structure for the game, in addition to helping finalize its narrative basis. ​- Designed and sketched the game's buildings, layout, and decorations, then rendered them all in pixel art using Piskel. ​- Came up with and sketched most of the character designs/concepts. ​- Helped curate a "drama map" using Miro to help keep track of the characters' relationships to the player.
Caliente (2D Artist/Narrative Designer, 2022)
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A simple, atmospheric infinite runner.
Play it here!
The Game: - Caliente is an alien who comes to Earth disguised as a cat and is left behind while their ship crashes into the apartment buildings above. Manage your stamina to help Caliente get back to the ship, but beware! Caliente's alien biology prevents them from resting on metal surfaces. - This infinite runner is a student project. Through much playtesting and iteration, we settled on the concept and mechanics as a team. It was made during the Spring of 2022 and utilizes the Phaser 3 library. My Role: - Helped finalize the narrative basis for the game. ​- Did lots of visual prototyping on paper and in Google Slides. ​- Created the sound effects in PICO-8, then used VSCode to implement them. ​- Recolored the palette of the building and obstacles in Adobe Photoshop to better match the UI and player character designs. Lore: - Caliente is an alien from a neighboring celestial body searching Earth for ways to suppress its intensely hot aura. Its composition is chemical in nature. Physical contact with any metal surface results in the metal melting, hence why it cannot rest for more than an instant on metal railings. ​ Notes & Fun Facts: - "Caliente" is a portmanteau of the words "cat", "alien", and the Spanish word for "hot". - Before we'd settled on its quadrupedal design, Caliente had tentacles and the game's working title was Catcopus. - Caliente has been mistaken for a deer by several playtesters, likely due to its stubby tail, lack of whiskers, and the alien design of its eyes in our key art, resembling those of an ungulate. ​ Scope Creep: - I storyboarded an opening cutscene in which Caliente beams down from its UFO disguised as a regular cat, scans a metal trashcan with its collar, and scares the daylights out of an elderly woman when its collar malfunctions, revealing its true form. The woman then throws her cane at the UFO, causing it to slam into the apartment buildings, creating an in-universe origin for the cracks, falling debris, and Caliente's subsequent chase/goal. - We wanted the game to transition from dark, grimy apartments; to afternoon, middle-class flats; to dusky, futuristic penthouses, revealing a cyberpunk cityscape with a complex economic backstory that I would (secretly) write to satisfy my narrative hunger.